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Context : 
Xenos Heresy is a school project created with Unity in a month.

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Genre :

Action / Reflexion

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Pitch : 
It has been a long time since some planets were invaded by an alien race. But this one is an exception! In order to clean it up, a mercenary and an elite trooper grasp the opportunity to give themselves a name while taking revenge on these creatures.

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Support : 
Mobile, released on the playstore.

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My work for Xenos Heresy

My role :

For Xenos heresy, I was the level designer, in charge of creating the game levels and assist on the main mechanics and gamefeel.

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Level Design : 

I was in charge of  level building, the pacing of the game. Xenos heresy is mostly a reflexion game, but also feels like an action game. The main focus was to make every level feel new and to give them all an identity and have an overall good difficulty progression.

You can see below screenshots of some levels : 

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Key features :

I was also a game designer on this project. I was tasked of creating the key mechanics :
- Hero weapons

 - Victory and defeat conditions

 - Turn base combat

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Additional work :

I also helped balance the game and created most of some ennemies and attack patterns.

I worked on some of the gamefeel

I wrote the storyline and tried to make it coherent with the level progression.

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