top of page

Context :
Wacky Battles is a mobile gacha RPG game i worked on for about 6 months as a final internship for my studies.
The game is released on Google store and Apple store.

This game is made in Unity.

Genre :

Gacha, RPG, turn based combat.

Support : 
Phone, android and ios.

My work on Wacky Battles

My role :

On Wacky Battles, i was one of the game designers and level designers. I mainly integrated and tweaked character abilities, some areas and worked on heroes balancing.

I also was in charge on creating and keeping up to date some documents, related to analysing animations and gamefeel.

Game Design :

I was in charge of creating and integrating in game new characters and their abilities. I also wrote some of their backstories that appear in game.
I integrated their appearance, spells, animations and sounds, and was then in charge of testing and balancing these new heroes, while trying to keeping them coherent and fair with the rest of the game.

Here are below examples of some visuals in the game and some mechanics in action, as well as documentation examples :

​                                  One of the new heroe's prefab

       A step by step analysis of a competitor's animations and gamefeel             A "playable unit data", all the unit's data

 

 

 

I was also in charge of testing and balancing, while fixing the bugs found by the QA testers.

Here are the visuals of some heroes i worked on :

 

 

 

Level Design : 

My work on the level design was mainly focus on creating the backgrounds for new areas and battle scenes. I also had to integrate all of the necessary elements for the battles to work.

This included : spawn points, a parralax system, level indicators, some dynamic feedbacks, camera movements etc.

                                                                       

 

 

 

 

 

 

 

 

 

 

 

 

A battle scene for the PVP area

bottom of page